qi Tarkus Yý Telgehra, Alchemist
History and campaign notes
Tarkus is a mutant. The world he comes from has a higher than normal mutation rate due to the magic there. His great height and exceptional intelligence are caused by this, as well as his psychic ability and the small antennae on his head that detect mana and magic. These antennae can be partially hidden in his hair. Tarkus is currently employed by The Temple of High Chaos. He is helping Sirgar against those behind the wall. The 'qi' in front of his name is a honorific given by the Temple of High Chaos. It denotes 'Respected One'. Tarkus received this for several years of loyal service to the temple. Note: I don't remember where the GM got the rules for mutations and psionics. It was a very small press semi-pro science fiction RPG from the 1970s, like they practically all were.(from John Finsrud's First Fantasy campaign)
7'4.5" 210 lbs., age: 79 (looks 45), horoscope:
well-aspected Aquarius
Alchemist (MKL: 12), 5th level non-fighter (49,500)
Appearance: medium-length blonde hair, golden eyes, fair complexion, cold expression, wide nose, small antennae, medium voice, right handed.
Characteristics: poor eyesight, excellent hearing, genial, energetic, spruce, hemophilia, claustrophobia, fear of mice.
Mutations: Mana antennae, heightened intelligence, psionics, will force, gigantism.
Preferences/traits: (1-20 scale)
Drinking: 20, Eating: 14, Tobacco: 9, Drugs: 13, Lust: 16,
Temper (speed): 15, Temper (intensity): 12, Greed: 20,
Honesty: 19, Trust: 4, Honor: 7, Chivalry: 15.
Command character: average.
Languages: Common, Sindarin, Quenya, Tengwar script, Cirith runes, 3 ancient languages, 6 modern languages.
Strength:
Constitution:
Appearance:
Bardic Voice:
Intelligence:
Wisdom:
Charisma:
Alignment:
Bravery:
Psi Talent:
18
20
17
12
21
9
15
Chaotic Ambition
19
18
Fatigue:
PCF:
Military Ability:
Command Level:
Carrying Capacity:
BIF:
Honor points:
Status points:
Resistance:
Language:
26
16.51
9.7
4
651 lbs.
MKL:
PMF:
Concentration Level:
12
32
169
| Weapons: | Bonus |
|---|---|
| Quarterstaff | |
| Short sword | |
| Long sword |
| Weapons: | Blows | xWDF | % Parry | % Hit | Crit |
|---|---|---|---|---|---|
| Light | +4 | 8 | -30 | +30 | |
| Heavy | +3 | 8 | -22 | +28 |
Active shield parry:
-35
black silk robes, black hooded cloak, blue silk shirt, black trousers, black leather boots, sapphire broach.
Sword Belt:
ornamental dagger, steel short sword, long sword.
Alchemy:
Psionics:
Detect Psi
Psi Shield
Telekinesis
Self Master
Brain Bomb
Spells:
Transportation:
Fly
Passwall
Teleport
Teleportal
Necromancy:
Undead Control
Zombie Creation
Skeleton Creation
Fear
Detection:
Find Direction
Measure Distance
Detect Observation
Detect Enemies
Detect Poison
Detect Metal
See The Invisible
Air:
Mage Fire:
Light / Dark:
Illusion:
Shadow Monsters
Trustworthiness
Command:
Awaken
Sleep
Clumsiness
Muscle Spasm
Hold Person
Hold Monster
Command Animals
Summon Animals
Berserker Rage
Bravery
Confusion
Demoralization
Hate
Love
Mesmerism
Black Magic:
Weakness
Corrupt Food and Water
Evil Prayer
Curse
Black Mass
Create Tainted Water
Inflict Grievous Wounds
Create Wine of Drunkenness
Create Poison
Create Antidote
Summon Weretiger
Finger of Death
Ancient Lore:
Noise
Night Vision
Astral Lock
Far Sight
Strength
Haste
Immortality
Shape Change
Command Plants
Knock
Silence
Healing
Legend Lore
Water Breathing
Doppleganger
Regeneration
Growth / Diminish
Vitality
Special: Symbol of Forbidding
Alchemical Items:
Magic Oil, 21 doses
Philosophical Salt, 4 dr.
Waters of the Wise, 56 doses
Water of Emerald, 97 doses
Alchemical Emerald
Water of Sapphire, 49 doses