Unwin the Warped of the West, Mage

History and campaign notes

Unwin woke up about five years ago in the gutter of a city in Sergontium of Arden. He had no memory of his past. The scars on his chest were fresh wounds at that time. In the intervening years, he has recovered only small fragments of that previous history: magical training in a sort of magical college, some brief childhood memories in a small village he doesn't recognize, mundane interactions with people he doesn't know. No serious clues as to his origins. His memory of the past five years is unimpaired. 

He has survived by living on the streets when necessary and thievery when opportune. His tastes run towards magical items, some of which he keeps. He has done quite well lately and rarely wants for much, except real friends. 

Unwin has several genetic mutations: his black eyes have no whites and register into the infra-red range of the electro-magnetic spectrum, his intelligence is heightened, and he doesn't seem to age very quickly. He obviously doesn't know how old he is and is unaware of this last mutation. He wears the sunglasses to hide his eyes, but likes to take them off at just the right moment to really give people a scare. 

Unwin the Warped of the West, Mage
(from Loren's Arden campaign)

6' 180 lbs., age: 65 (looks 35), horoscope: well-aspected Aries
Amnesia, only vague recollection of events prior to about 5 years ago.

Sacred Square Mystic (MKL: 6), 5th level wanderer (35,065, +10%), 4th level Thief (16,300, +25%)

Appearance: short blonde hair, strange black eyes with no white, pale complexion, cold expression, scars on chest, medium voice, right handed.

Characteristics: infrared sense, literate, spruce, eccentric.

Command character: self-disciplined (-2).

Languages:

 

Dexterity:
Strength:
Constitution:
Appearance:
Bardic Voice:
Intelligence:
Wisdom:
Charisma:
Alignment:
Bravery:
18
11
14
8
11
19
13
12
13
13

 

Body:
Fatigue:
PCF:
Military Ability:
Command Level:
Carrying Capacity:
BIF:
Honor points:
Status points:
Resistance:
Language:
20
22
8.4
7.3
4
234 lbs.
12
11
1


Mage Type:
MKL:
PMF:
Concentration Level:
Sacred Square Mystic
6
12.6
33.86
Weapons: Bonus
Thieve's dagger +5
Thieve's Light Sword +5
Thieve's Crossbow +5
Unarmed Combat +15
Weapons: Blows xWDF % Parry % Hit Crit
Light   3 -10 +10
Heavy   3 -5 +8
Dodge bonus:
Active shield parry:
Free Dodge:
-18
none
1
Detect Traps:
Disarm Traps:
Pick Lock:
Pick Pocket:
Move Silently:
Hide in Shadows:
Hear Noise:
Discovery:
75
30
35
32
-14
-27
+5
33/9

Horse

Name:
Type:
Body:
Fatigue:
Carrying Capacity:
Range:
Average Speed:
Max Speed:
Max. Distance at Max. Speed:
Barding:
Greymane
Fine light warhorse
24
10
375 lbs.
85 miles
16 MPH
28 MPH
48 miles studded

Possessions:

screaming money pouch: 14 gold, 11 silver, 200 copper
black mystic robes (weatherproof)
brown cotton tunic
black leggings
calf boots
panama straw hat with red silk hatband
wrap-around sunglasses
silver breastplate
silver conical helm
Sword Belt:
2 silver daggers
silver light sword
thieve's crossbow (10 quarrels)
Saddle bags:

Focus:

robes

Spells in focus:

Passwall
Blurred Image
Sleep (+25% targeting)
Create Mage Fire
Detach Mage Fire
Accelerate Mage Fire

Spells:

spell list is coming soon.

Potions (in metal flasks):

Healing (9 doses)
Ugliness (10 doses)
unknown potion (10 doses)

Potions (in glass vials in wooden case):

Paralysis (15 doses)
painkiller
white lotus (10 doses)
poison, mild (5 doses)
poison, strong (5 doses)
poison, virulent (5 doses)

Miscellaneous Magic Items:

magic oil
white lotus powder (enchanted)
rod of illusions (MKL: 13)
amulet vs. Commands (MKL: 13, Conc. Level: 239, 70 years old)
spell book
hilt of a morgul blade
Rod of Illusions (simple magic device)
Contains:
Djinn Creation
Dispell Illusion VII
Hallucinatory Landscape I
Shadow Forces

Alchemy:

all through Sapphire

Psionics:

Telepathy
Detect Psi
Psi Shield
Telekinesis
Self Master
Brain Bomb

Spells:

Transportation:

Astral Projection
Fly
Passwall
Teleport
Teleportal

Necromancy:

Ghoul Control
Undead Control
Zombie Creation
Skeleton Creation
Fear

Detection:

Detect Alignment
Find Direction
Measure Distance
Detect Observation
Detect Enemies
Detect Poison
Detect Metal
See The Invisible

Air:

all spells

Mage Fire:

all spells

Light / Dark:

all spells

Illusion:

Dispel Illusion 7
Shadow Monsters
Trustworthiness

Command:

Charm Person
Awaken
Sleep
Clumsiness
Muscle Spasm
Hold Person
Hold Monster
Command Animals
Summon Animals
Berserker Rage
Bravery
Confusion
Demoralization
Hate
Love
Mesmerism

Black Magic:

Slow
Weakness
Corrupt Food and Water
Evil Prayer
Curse
Black Mass
Create Tainted Water
Inflict Grievous Wounds
Create Wine of Drunkenness
Create Poison
Create Antidote
Summon Weretiger
Finger of Death

Ancient Lore:

Control Weather
Noise
Night Vision
Astral Lock
Far Sight
Strength
Haste
Immortality
Shape Change
Command Plants
Knock
Silence
Healing
Legend Lore
Water Breathing
Doppleganger
Regeneration
Growth / Diminish
Vitality
Special: Symbol of Forbidding

Alchemical Items:

Philosophical Sulfer, 9 dr.
Magic Oil, 21 doses
Philosophical Salt, 4 dr.
Waters of the Wise, 56 doses
Water of Emerald, 97 doses
Alchemical Emerald
Water of Sapphire, 49 doses