This material originally appeared in the following issue of the electronic mailing list Tekumel Digest:

 
                            Tekumel Digest, Number 9
 
                           Wednesday, July 31st 1991
 
[out-of-date information deleted]
 
Today's Topics:
 
                              Creature conversions
----------------------------------------------------------------------
 
Date:    Wed, 31 Jul 1991 16:36:43 -0400 (EDT)
From: EJK5@JAGUAR.UCS.UOFS.EDU
Subject: Creature conversions

Following is a list of creatures that I have converted from the "old" EPT
style to the "new" S&G format.  Its not perfect, in many cases I had to 
guesstimate how to rate the critter's combat/magic and/or armor rating,
but I think its definately a step up from "I'll just make it up as I go 
along" format.

Cholokh "Flying octopoid creature"
Hits  15
MR 0
Combat missile 4-6; Table B/B/A
       bite 4-6; Table B
Armor 0

Dlakolel "flying beetle-like creature, Steed of Sarku"
Hits  60
MR 1
Combat bite 7-9; Table C +2
Armor 3

Gerednya "the flying worm"
Hits 30
MR 0
Combat bite 4-6; Table B
       Sting 10-12; Table A + resistance roll at VD or lose stamina off
                    Table C.
Armor 0

Giriku "the flying reptile"
Hits 30 
MR 1
Combat bite 7-9; Table B
Armor 0

Kayi "the eye"
Hits 40
MR 4-6
Combat tentacles-grapple 7-9; Table B+resistance at VD or lose stamina off
                              Table D
Armor 0 -- Vulnerable to fire

Kheschal "the plumed bird"
Hits 10 
MR -2
Combat talon/beak  1-3; Table A
Armor -2

Kyni "the falcon"
Hits 15
MR -2
Combat talons/beak 4-6; Table A
Armor -1

Lri "the flying stinging creature"
Hits  40
MR 4-6
Combat sting 4-6; Table B + resistance at VD or lose stamina off Table E
Armor 0

Shanu'u "the flying carnivore"
Hits 35
MR 1-3
Combat bite 10-12; Table C
Armor 0

Teqeqmu "the flying fungoid creature"
Hits 60/80/100
MR 1-3/4-6/4-6
Combat tentale 4-6; Table A
       gas -- resistance at D or lose stamina off Table C
Armor -1

Vringalu "the flying snake"
Hits 45
MR 1-3
Combat bite 7-9; Table B + resistance at VD or take damage off Table D
Armor 1

Chlen "the armor-beast"
Hits 30
MR 0
Combat kick -2-0; Table G
Armor 4

Chnelh "the ape-mutant"
Hits 10
MR 0
Combat weapon 4-6; damage by weapon usually B or C
Armor 0, occasionaly 1

Dnelu "the concealed leaper"
Hits 45
MR 0
Combat bite 1-3; Table A + grapple
Armor 0

Dzor "the forest giant"
Hits 65
MR 1-3
Combat club 7-9& up; Table F +4
Armor 2

Feshenga "the many-legged serpent"
Hits 50
MR 1-3
Combat bite 7-9; Table B +resistance at VD or take damage off 
                 Table E
Armor 1

Hyahyu'u "the whooper"
Hits 35
MR 0
Combat bite 1-3; Table B
Armor 1

Kuruku "the small giggler"
Hits 5
MR -3
Combat bite -3; Table A -1
Armor -1

Mnor "the shaggy insect creature"
Hits 35
MR 0
Combat club 7-9; Table B +1
Armor 3

Renyu "the loyal follower"
Hits 20
MR 0
Combat bite 1-3; Table A, or by weapon if trained
Armor 0, more if trained

Serudla "the pale murderer"
Hits 50/80/120
MR 1-3/4-6/7-9
Combat halderd 13-15; Table E +2/+4/+6
       acid spit 7-9; Table G for 1-5 rounds
Armor 2/3/4

Tsi'il "the giant herbivore"
Hits 60
MR -1
Combat tail 1-3; Table E +2
Armor 5

Zrne "the barbed one"
Hits 60
MR 1-3
Combat bite 10-12; Table C + resistance at H or take damage off
                   Table D
Armor 2

Akho "the embracer of ships"
Hits 60/100/160
MR 4-6/7-9/10-13
Combat tentacles 13-15; Table D + grapple
       acid; Table E for 1-5 rounds
       bite --instant death
Armor 4/6/8

Chashkeri "the water maiden"
Hits 10
MR 7-9
Combat hypnosis; resistance at RC
Armor 0

Ghar "the armored river monster"
Hits 80
MR 1-3
Combat bite 7-9; Table D +2
       tail 4-6; Table C
Armor 5 -- gets 3 bite attacks per round

Haqel "the tooted dweller below"
Hits 50/100/150
MR 0/1-3/4-6
Combat 1-3 + surprise bonuses; Table D
Armor 2

Krua "the slasher of the deeps"
Hits 30/80/160
MR 0/0/1-3
Combat pincers x2 7-9; Table D
Armor 4 -- can be driven off by blood, immune to missiles

Mu'ugh "the jellyfish"
Hits 30/60/150
MR 0/0/1-3
Combat grapple 1-3; no damage
       acid; Table F until free
Armor -2

Nenyelu "the eel fish"
Hits 20
MR 0
Combat bite 1-3; Table A + resistance at H or take damage off Table C
                 if resistance is made take Table A damage
Armor -1

Ngrutha "the leech"
Hits 30
MR 1-3
Combat grapple 10-12; no damage
       beak 7-9; Table C, continues to automatically do damage after the
                 first hit
       claws 1-3; Table A +1
Armor 3

Qaqtla "the swamp snake"
Hits 50
MR 0
Combat tentacles 7-9; Table C +resistance at VD or take damage off
                      Table C
Armor 3

Sro "the dragon"
Hits 50/90/130
MR 7-9/10-12/13-15
Combat weapon x2 16-18; damage by weapon +6
       bite 19-21; Table E +4
Armor 4

Tletlakha "the mouth with eyes"
Hits 35
MR -3 
Combat spines -2-0; Table A
       bite 1-3; Table B
Armor 1

Tsoggu *"the drowned one"
Hits 30
MR 7-9
Combat claws 7-9; Table B +1
       paralysis gaze; resistance at VD or stand helpless

Aqaa "the worm of the catacombs"
Hits 60/120/180
MR 4-6/7-9/10-12
Combat bite 10-12 -- can swallow target whole
       tail 7-9; Table D +3
Armor 3

Biridlu "the mantle"
Hits 45
MR 1-3
Combat grapple 10-12; Table B every round till free
Armor 3 -- need steel or better to hit

Dlaqo "the carrion-beetle"
Hits 30/60/90
MR 0/0/1-3
Combat bite 4-6; Table C +2
Armor 3

Hli'ir "the beast with the unendurable face"
Hits 80
MR 4-6
Combat fists 7-9;Table C
Armor 0

Hra *"the bloodsucker"
Hits 70
MR 10-12
Combat weapon 10-12; damage by weapon +2
       bite 7-9; Table C
Armor 2

Huru'u *"the howler"
Hits 25
MR 4-6
Combat howl -- Table B if MR made Table D if MR is missed
Armor 0

Kurgha "eaters of carrion"
Hits 10
MR -3
Combat bite 1-3; Table A
Armor 0

Marashyalu "the whimperer"
Hits 40
MR 7-9
Combat special -- uses illusion and hypnosis; resistance at VD
Armor 1

Mrur *"the undead"
Hits 15
MR 4-6+
Combat weapon 4-6; damage by weapon
Armor 0 to full heavy suit

Ngayu "the eater of swords"
Hits 40
MR 1-3
Combat claws 4-6; Table B + steel dissolving spit
Armor 2

Ngoro "the whelk"
Hits 160
MR 10-12
Combat weapons 10-12; damage by weapon
       crush -- grapple 10-12 + surprise, Table D every round till free
Armor 1

Nshe "the flowing one"
Hits 100
MR 7-9
Combat grapple 10-12 -- causes broken bones
       golem form, bashing 7-9; Table C
Armor 0 -- can't be killed just disrupted

Qol "the serpent-headed ones"
Hits 15
MR 0
Combat bite 7-9; Table A + resistance at VD or lose stamina off 
                 Table C
       weapon 4-6; damage by weapon
Armor 1 + can wear armor

Qumqum "the thunderer"
Hits 90
MR 7-9
Combat halberd 13-15; Table E +3
Armor 1 -- all attacks are at -6 columns due to invisibility except for
           Pei Choi

Ru'un "the demon of bronze"
Hits 110
MR 10-12 + special
Combat missile 10-12 all ranges count as short; Table F no losses
       for aiming to increase damage
       weapon 10-12; Table D +4
       shock defense -- resistance at VD, if made take Table B if 
                        missed take Table D
Armor 5 -- can see invisible, immune to mind altering and illusion
           spells

Sagun "the fungus"
Hits 100
MR 7-9
Combat claws 7-9; Table B +4
       spores -- special
Armor 2

Shedra *"the eater of the dead"
Hits 20+
MR 10-12+
Combat steel sword 7-9 and up; Table D +1
Armor 0 to full heavy suit and possible enchanted or specials

Thunru'u "the eater of eyes"
Hits 50
MR 4-6
Combat claws 10-12; Table B +2
Armor 2

Tsu'uru "the illusion-master"
Hits 55
MR 13-15+
Combat tentacles 7-9; Table C
Armor 2 -- immune to many spells

Vroodla *"the flying undead"
Hits 20
MR 7-9
Combat bite 4-6; Table B
       weapon 4-6; Damage by weapon
       make resistance at H when hit or lose stamina off Table C
Armor -1

Yeleth "the angel of doom"
Hits 30
MR 7-9
Combat fists 4-6; Table B
       gaze -- resistance at RC or stand helpless
Armor 1

MR=magic resistance level
combat #-# = the level of warrior skill the creature has in that weapon
Table (letter) = the damage table to use if the creature hits, if followe
                 by a +# add the number to the final damage NOT to the
                 d20 roll.
Armor = the ammount subtracted from weapon hits, a negative value ADDS
        to the damage sustained
Monsters marked with an * are undead types

These are my own conversions and seem to work well, many of the monsters
may seem really nasty, and they are.  Players should not expect to stand
up to a Ru'un and walk away unscathed unless they have some items that
can affect it or a sorcerer of Ksarul with the proper level of the spell
"The Web of Refulgent Command"!  Tekumel monsters are tough and PCs should
learn to head for the horizon when something really nasty presents itself
if they don't have a way to deal with it.
I've left out the Ssu, Shunned Ones, Hluss and Hlutrgu because their stats
are in the S&G book.
I hope people can get some use out of this and that it solves more 
problems than it creates.

